Evolution of Gamification and Collectible Games to NFT Games
An overview of the evolution of gamification, exploring the world of gaming in the past, present, and future.
Collectible games have been part of the gaming industry for years, with the first collectible card game being Magic: The Gathering, which was created in 1993.
These games required players to own a collection of cards, each having distinct characters, which may be upgraded by purchasing booster packs or exchanging with other players to build a library.
The concept of gamification has been around for even longer. The term ‘gamification’ was coined in 2003 by a British inventor, Nick Pelling.
Fast forward to present times; the game industry has drastically changed with the introduction of Non-Fungible Tokens (NFTs) as a result of blockchain technology.
Non-Fungible Tokens are digital assets that are not interchangeable. Unlike cryptocurrencies, which are identical (fungible), each NFT is unique. NFTs can represent ownership of digital arts or physical assets, like artwork, collectibles, and tickets. They can also be used to create things like loyalty points, in-game items, and digital identities.
NFT gamification is a major blockchain revolution that has combined the forces of NFT and crypto to create a booming industry. The use of NFTs in games has provided a play-to-earn opportunity for gamers; rewards can come from performing several activities. Sometimes, these digital arts can be sold on secondary markets.
Unlike collectible trading cards, which are physical, NFT trading cards- a recent addition to the crypto world, are digital, blockchain-based, and immutable. It is also easy to track ownership on the blockchain, which may not be possible in traditional gaming.
Since its launch, many developers and investors have jumped on the NFT train to create more intuitive games. Here are a few piquing gamers’ interests.
Girls, Robots, Dragons (GRD)
GRD is an easy-to-play mystical and adventure-themed game. The goal is to collect all 15 characters (5 Girls, 5 Robots, and 5 Dragons). Behind this dynamic NFT, the game is a collection of interesting storylines and high-quality digital artworks.
Each character has its unique representation. The Girls represent humanity and good. The Robots signify the future or what is to come, while The Dragons represent the unknown.
The GRD collection has four levels of rarity: Common, Rare, Common Perfect (Epic), and Rare Perfect (Legendary). Aside from the high-level digital artistry, one distinct feature of GRD is the reward pool.
Common cards are entitled to a 0.25ETH reward, Rare, 0.5ETH, Epic, 1.5ETH, and Legendary, 3.5ETH. The pool is funded by adding 20% from each card sale and 50% from royalties. The more cards are sold, the higher the reward pool and the higher the earnings.
This game shows vast prospects and can be the next big thing in NFT stories and marketplaces. You can check out the game at grd.fan/#/
Illuvium
Illuvium is a fantasy game where players explore a mythical virtual world to capture the imaginary ‘Illuvials’ that attack Illuvium. Money is earned by capturing and trading Illuvials.
Axie Infinity
This game requires players to nurture and breed digital NFT pets called ‘Axies.’ Money is earned by combating other players and selling the Axies on the NFT marketplace.
Splinterlands
This game is free to play. However, you are required to purchase a pack of cards. Rewards are gotten when a player wins card duels against another player. The more duels won, the higher the chances of winning more cards.
Conclusion
With the emergence of GameFi, the gaming industry has grown significantly. The industry has a value of over $7 billion in November 2021, and its yearly increase indicates future potential.
Girls, Robots, Dragons is a frontier innovation in the GameFi industry with its premium fantasy & sci-fi artwork. Its community-driven initiatives give it a comparative advantage, and it is only a matter of time before we see more widespread adoption.
Written by Olasoji Amujo, Business Analyst & Crypto Writer